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1. Another Railgun Idea (increased ROF + reduced clip size) - in Player Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 02/02/2011 02:13:37 Originally by: Mike Voidstar Don't confuse real life theory of railguns with game mechanic needs and balance. IRL (well as IRL as railguns get), you can cut down on moving parts a...
- by Manfred Rickenbocker - at 2011.02.02 02:12:00
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2. Utility Hi Slot, Defenders, and New Launcher - in Player Features and Ideas Discussion [original thread]
OK, we get it, you hate drones. Lets make a series of ships useless ok? Then again it would make that drone HP bonus more useful... anyway, without being able to reload your drone bay in space without going to a fitting service, this is a dumb ide...
- by Manfred Rickenbocker - at 2011.01.21 20:31:00
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3. AFK cloaked ALTS in cosmic anamoiles preventing them from respawnin - in Player Features and Ideas Discussion [original thread]
Originally by: DragonHelm III Originally by: Jokerface666 Like i've posted recently, i would like to have the Cloaks malfunctions sometimes, like 1 % of the cloak cycles goes wrong and the cloak stops so you have to cloak again. ...
- by Manfred Rickenbocker - at 2010.12.22 18:17:00
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4. Velator, Reaper, Impairor and Ibis - in Player Features and Ideas Discussion [original thread]
-1 How else am I going to go on epic velator roams if I cant dock and get a free velator wherever I go? Also, they make great cyno ships. ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2010.11.22 22:27:00
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5. Remove Ancestry From The Game - in Player Features and Ideas Discussion [original thread]
Wow, the first two poster's portraits make them look like twins separated at birth. If anything, that's more of an argument FOR ancestry. Maybe CCP should make ancestry have an affect on things like available hairstyles and clothing styles to choo...
- by Manfred Rickenbocker - at 2010.11.19 23:19:00
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6. Assault Frigates - Balance & Roles - in Player Features and Ideas Discussion [original thread]
Originally by: Prometheus Exenthal @ Manfred Rickenbocker Once again, if you add resistance to nos/neuts then you are critically changing the way the game works. Immunity to cap warfare means the only way to shake an AF is by using ECM or...
- by Manfred Rickenbocker - at 2010.11.01 03:16:00
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7. Assault Frigates - Balance & Roles - in Player Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 29/10/2010 22:30:34 First: I liked the AB bonus as a greedy player, but as a practical independent individual I agree it was overpowered. That said, I do not think it should be coupled with a Nos/Neut/Web bon...
- by Manfred Rickenbocker - at 2010.10.29 22:22:00
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8. Missile Spam/Lag Question/Change, Programmers and CCP Please Awnser - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Atlas For the next expansion fighter bombers will be moved over from using classic missiles to using effects-based weapons for this reason (see blog ). This is a very important step to reduce lag because missiles are he...
- by Manfred Rickenbocker - at 2010.10.29 18:58:00
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9. Bombs in low sec - help us PI players - in Player Features and Ideas Discussion [original thread]
Hunh? People gatecamp lowsec still? I havent seen a camp in forever. Its not like you can use bubbles and gateguns will kill tacklers. I dont get it... ------------------------ Peace through superior firepower: a guiding principle for uncertain ti...
- by Manfred Rickenbocker - at 2010.10.29 18:23:00
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10. Assault Frigates - Balance & Roles - in Player Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 29/10/2010 18:17:40 These proposals seem good (why all the hate for the Ishkur?) however my curiosity comes into play: if the problem with assault frigates is being webbed and neuted, why not just address tha...
- by Manfred Rickenbocker - at 2010.10.29 18:16:00
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11. Eos changes - in Player Features and Ideas Discussion [original thread]
The Eos may have the highest DPS of all the command ships (notable mention to the Claynore here after the projectile boost), but it had, by far and away, the worst tank. It has a bonus to active tanking which is worthless on a ship in this buffer-...
- by Manfred Rickenbocker - at 2010.10.11 20:40:00
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12. More faction ships - in Player Features and Ideas Discussion [original thread]
Originally by: Luthair StoneDog Paraphrasing, I am of the opinion that we would see a greater number of faction ships used in PvP if there were more faction ships available for players to buy. It wouldn't possible to keep the price of the...
- by Manfred Rickenbocker - at 2010.09.28 22:52:00
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13. A new spin to combat. - in Player Features and Ideas Discussion [original thread]
You know they already did this once, right? They almost doubled the HP of most ships around 3 years ago... Know what it did? Killed active tanking, increased gang size, made gate camps easier, and ruined a lot of combat versatility. Oh, and this i...
- by Manfred Rickenbocker - at 2010.09.16 07:30:00
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14. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Confirming that I'm taking notes ITT. Also, I'm now wondering if it's possible to make tractor drones. Hmm. Salvage drones and tractor drones ftw! ------------------------ Peace through superior firepower...
- by Manfred Rickenbocker - at 2010.09.07 16:11:00
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15. Request for the mission system to be reviewed - in Player Features and Ideas Discussion [original thread]
Yes please... There needs to be something along the lines of difficulty selection and mission types. Another request: kill off storyline agents and make regular agents give storyline missions when its time, preferably from the last agent you ran ...
- by Manfred Rickenbocker - at 2010.09.07 15:46:00
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16. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 14/07/2010 23:35:53 Originally by: Opertone Originally by: AshGear Gabriel Karade you are correct this would help fix the blaster problem and boost caldari aswell. Alot of good changes how eve...
- by Manfred Rickenbocker - at 2010.07.14 23:25:00
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17. Planet UI AKA ClickClickClickClickClickClick.............. - in Player Features and Ideas Discussion [original thread]
Brownie monsters anyone? Easier: one-click button for re-survey all. Pops up a selection with the extraction cycle time. Applies to all extractors that are available to be surveyed and notifies you which ones arent updated. Stuff is already route...
- by Manfred Rickenbocker - at 2010.07.02 00:01:00
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18. Easy way to increase lowsec population - in Player Features and Ideas Discussion [original thread]
Originally by: milllo It only takes one bad lag, bad call or just an afk emergency to result in an 800m loss. Do the math - low sec is not worth it for those with implants, and the current mechanics of the game REQUIRE implants for those ...
- by Manfred Rickenbocker - at 2010.06.21 22:26:00
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19. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
As much as I love this idea (enjoying blasterships myself), this proposes serious issues. Some possible counterbalances to this: 1) Ship doesnt insta-blink when module is turned on. Ship will blink 15 - 30 seconds after it is activated. 2) Long c...
- by Manfred Rickenbocker - at 2010.05.22 18:26:00
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20. wheres the amarr/gall hybrid ships? - in Player Features and Ideas Discussion [original thread]
Same reason there isnt a Minmatar/Caldari hybrid ship and two hybrid Minmatar/Gallente: CCP is weird. A shuffle would be nice, but then again there's no backstory support. Of note, there were arguments to add EOM ships which would be Amarr hulls ...
- by Manfred Rickenbocker - at 2010.03.29 06:39:00
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